Ennuigi at the Retro Gaming Expo
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I full-on showed off Ennuigi at a gaming expo yesterday, as part of a neat non-profit indie gaming collective called PIGSquad; me an seven other devs, and then another crop of eight today.
Bought a Raspberry Pi earlier this week so I wouldn't have to lug around a larger computer; got a cheap NES knockoff USB gamepad; made a papercraft PICO-8 console with insertable cartridge to wrap around the pi; ginned up some business cards for the game and for PICO 8.
Was a lot of fun, if also sort of weird and exhausting; I haven't done the expo thing much and never from this side of the table. A lot of people didn't really know what to make of the game, which I expected; a lot of others really seemed to dig it either conceptually or just as a source of uncomfortable belly laughs at my gloomy existential writing, so that was pretty gratifying.
I think I sold at least a half dozen folks on trying out PICO 8, which is the biggest win. In retrospect I could have made my showcase more explicitly about the system rather than one specific one of my games, but then I think Ennuigi is a much easier hook than "wait, give me 60 seconds to start explaining what you're looking at", so, eh, whaddaya do.
Bought a Raspberry Pi earlier this week so I wouldn't have to lug around a larger computer; got a cheap NES knockoff USB gamepad; made a papercraft PICO-8 console with insertable cartridge to wrap around the pi; ginned up some business cards for the game and for PICO 8.
Was a lot of fun, if also sort of weird and exhausting; I haven't done the expo thing much and never from this side of the table. A lot of people didn't really know what to make of the game, which I expected; a lot of others really seemed to dig it either conceptually or just as a source of uncomfortable belly laughs at my gloomy existential writing, so that was pretty gratifying.
I think I sold at least a half dozen folks on trying out PICO 8, which is the biggest win. In retrospect I could have made my showcase more explicitly about the system rather than one specific one of my games, but then I think Ennuigi is a much easier hook than "wait, give me 60 seconds to start explaining what you're looking at", so, eh, whaddaya do.